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Description: The goal of this project was to create a framework to be able to quickly assemble a VR scene for different types of demos like a house or a boat. Later we would use this framework to create a digital open house.

I worked together with a 3D artist. My role was to create the framework and document the processes.

The process to create this was to first do research on Unitys toolkit for VR and what requirements a Blender model has. With this knowledge we built the framework and used it to create the open house. Finally the framework was documented.

The goal of the project was achieved.

Keywords: C#, Unity, Blender, Oculus Quest